Download Menzoberranzan - City of Intrigue (ClearScan OCR) A6 Compressed PDF

TitleMenzoberranzan - City of Intrigue (ClearScan OCR) A6 Compressed
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Table of Contents
                            Table of Contents
Chapter 1 - Campaign of Intrigue
	Campaign Flavor
		Political Intrigue
			The Godfather
		Ideological Scheming
		Rise of the Underdark
		Drow at War
	Campaign Era
		The Founding
		Sable Years
		Time of Troubles
		War of the Spider Queen
		The Spellplague
			The Council of Spiders
	Schemes in the Shadows
		Factions
			Characters and Factions
		Intriguing Adventures
			Character Actions
			Backdrop Events
	Making the City Your Own
		Alternate History
Chapter 2 - The Way of Lolth
	The Queen of Spiders
		Lolth
			Veneration of Spiders
		Drow Justice
			Lolth's Code
		Deities of Other Eras
			Ghanadaur
	All About Drow
		The Matriarchy
			Ruling Council
		Noble Houses
			House and Clan Insignia
		Commoners
		Slaves
	Commerce
		Currency
		Favors
		Merchant Clans
	Leisure
		Menzoberranzan Festivals
	Language
		Proverbs and Phrases
Chapter 3 - Drow Factions
	Understanding the Factions
	Creating Your Own House
	Houses
		House Baenre
			Baenre Compound
			Adventurers of House Baenre
			The Sable Years: Yvonnel the Eternal
				Goals
				Notable Personages
			The Spellplague Era: Dynasty Diminished
				Goals
				Notable Personages
				The Demon Weave
		House Do'Urden
			Do'Urden Compound
			Adventurers of House Do'Urden
			The Sable Years: Malice Rising
				Goals
				Notable Personages
		House Hunzrin
			Hunzrin Compound
			Adventurers of House Hunzrin
			The Spellplague Era: Mercantile Empire
				Goals
				Notable Personages
		House Oblodra
			Oblodra Compound
			Adventurers of House Oblodra
			The Sable Years: Kyorl's Bluff
				Goals
				Notable Personages
			Releasing the Damned
		House Melarn
			Melarn Compound
			Adventurers of House Melarn
			The Spellplague Era: Vigilant Inquisitors
				Goals
				Notable Personages
				Driders of House Melarn
		House Xorlarrin
			Xorlarrin Compound
			Adventurers of House Xorlarrin
			The Spellplague Era: Rise of the Wizards
				Goals
				Notable Personages
		House Barrison Del'Armgo
		House Faen Tlabbar
		House Fey-Branche
		House Mizzrym
	Tier Breche
		History
		Goals
		Organization
			Hierarchy
			Recruiting
			The Select Few
		Arach-Tinilith
			Adventurers of Arach-Tinilith
			Notable Personages
		Melee-Magthere
			Adventurers of Melee-Magthere
			Notable Personages
		Sorcere
			Adventurers of Sorcere
			Notable Personages
	Bregan D'aerthe
		Adventurers of Bregan D'aerthe
		Goals
		Profits in Chaos
		Organization
			Hierarchy
		Recruiting
		Notable Personages
		Relationships
		Encounters
			Expansive Network
	Jaezred Chaulssin
		Adventurers of the Jaezred Chaulssin
		Goals
			Sabotage Arach Tinilith
			Foment Insurrection
		Organization
		Notable Personages
		Relationships
		Encounters
			Jaezred Fosterages
	Scourged Legion
		Adventurers of the Scourged Legion
		Goals
		Organization
		Notable Personages
		Relationships
		Encounters
	Sept of Ill'Ghact
		Adventurers of the Sept of Ill'Ghact
		History
		Goals
		Organization
		Notable Personages
		Relationships
		Encounters
Chapter 4 - City of Spiders
	Vault of Spiders
		Donigarten
			Isle of Rothé
		Kyorbblivvin
		Narbondel
		Overways and Underways
			The Cistern
			Bone Locker
		The Rifts
			Clawrift
			Mistrift
			Westrift
		Spiderfangs
		Khaless
	City Life
		City Streets
			City Patrols
				Fear of the Law
		Visitors to the City
		Menzoberranzan Architecture
	The Districts
		Places of Business
		The Braeryn
			The Hunt
			The Wan Hag
			Slave Markets
			Quaggoth Drool
		Duthcloim
			Adventuring Headquarters
			The Cathlyre
			Rhauvais' Arms
		The Bazaar
			Haggling
			Bhaelundryn's Bestiary
			Dhode's Fine Piwafwis
				Piwafwi
			Quild's Mobile Parlor
			Sense of Sensuous Scents
			Shimmerdark's Decanter
			Whispers in the Dark
		Eastmyr
			Battered Beholder
			Calask's Hands
			Darkled Depths
			Dylchanta's Furfeathers
			Narbondel's Shadow
			Ruins of House Freth
		Narbondellyn
			Moneylending
			Red Tears
			Brothers Jaszarr
			Feathered Masqueax
			Black Sapphire Bath
		Qu'ellarz'orl
			Building a New Compound
			Chamber of the Ruling Council
			House Mizzrym
		West Wall
			Lolth's Web
			Elstearn's Escorts
			Fane of the Goddess
			Xeva's Den
	Dark Dominion
		Jade Spiders
		The Mantle
			Ablonsheir's Cave
			Cavern of the Masters
			Cavern of the Severed Tentacles
			Drider's Chasm
			Glowstones
			Heldaeyn's Pool
			The Lustrum
			Pit-Warrens
			Proving Grounds
			The Grand Melee
Chapter 5 - The Northdark
	The Underdark Environment
	Shadowed Ways
		Blingdenstone
		The Darklake
		Dead Dragon Gorge
		Entemoch's Boon
		Gracklstugh
		Drow Patrols
		Mantol-Derith
		Mithral Hall
		Zz'Pora's Lair
	Ammarindar
		Lost Treasure of Ammarindar
		Ched Nasad
		Ruins of Hellgate Keep
		Splendarrmorn
	Realms of the Founding Era
	Araumycos
	The Fardrimm
		Everfire
		Mhaurlok Expanse
		The Lowroad
		Chaulssin
			Adventures in Chaulssin
			History
			Featured Sites
				Howling Abyss
				House of Hidden Masters
				Galleries of Shadow
	The Wormwritherings
		Acid Aerie
		Gargoyle Tube
		Dungeon of Death
		Phanlinksal
			Adventures in Phanlinksal
			History
			Featured Sites
				Herd Island
				Illithid Castle
				Axial Plaza
				Capture Pit
				Thrall Barracks
				Gladiatorial Arena
				Birthing Pods
				Pool of the Elder Brain
			The Neothelid
Chapter 6 - Be a Drow
	An Evil Party in an Evil City
		Getting Along
		Drow Treachery Deck
	Choosing a House
		Multiple Houses in the Party
		Character Backgrounds
	Station in Drow Society
		Loss of Station: Drizzt's Story
		Tiers of Prestige
		Benefits of Station
			Tier -3: Sacrifice
			Tier -2: Expendable
			Tier -1: Drudge
			Tier 0: Member
			Tier 1: Aspirant
			Tier 2: Favored
			Tier 3: Scion
			Tier 4: Peer
			Tier 5: Eminence
			Tying Off Loose Ends
	Roleplaying a Drow
		Drow Society and Culture
			Encouraging the Drow Mindset
		Drow Motivation
		Depravity of the Drow
			Exceptions to the Rule
		Secrets and Lies
Appendix: Map Key
                        
Document Text Contents
Page 2

MENZOBERRANZAN:

CITY OF INTRIGUETM

ROLEPLAYING GAME SUPPLEMENT

Brian R.James +Eric Menge

Page 65

Bregan D 'aerthe
A mercenary band with remarkable freedom, and one of
the best avenues for outcast or male draw to 9ain power.

Bregan D'aerthe

Traits: Militaristic,
secretive

Power: 8

Membership: Approxi­
mately 1 5 0 members

of various races

Headquarters: Many scattered hideouts in and around
Menzoberranzan and Ched Nasad, all temporary

Religious Affiliation: Church of Lolth (weak)

Leadership: Jarlaxle Baenre

Allies: House Baenre

Rivals: House Hunzrin,jaezred Chaulssin

This infamous brotherhood of drow spies, merce­
naries, and assassins is undeniably unscrupulous,
but also unquestionably effective. Despite being an
unlawful faction, Bregan D'aerthe has largely avoided
the attention of the Ruling Council. This fact is due
in no small measure to the close ties the criminal
organization has long enjoyed with House Baenre.
Yet even without the support of the First House,
many noble families have enjoyed victories thanks to
information or soldiers supplied by Bregan D'aerthe.
Despite coin changing hands, however, at the end of
the day Bregan D'aerthe owes its allegiance only to
itself.

Goals
Despite engaging in such illicit trades as assassina­
tion, espionage, smuggling, and kidnapping, Bregan
D'aerthe remains first and foremost a for-profit enter­
prise. Although secretive, Bregan D'aerthe has been
known to engage in open warfare if the payout is
significant. I n one famous engagement, the merce­
nary band even aided in an assault against a noble
house, only to switch sides halfway through the con­
flict upon receiving a better offer from the besieged
matron mother.

Profits i n C haos
I t i s in Bregan D'aerthe's financial interest to sow
instability and chaos throughout the city. Because
where there is conflict, there is war, and wars are
won through superior numbers and strength of
arms-and Bregan D'aerthe supplies both. The most

lucrative ventures for the mercenary company are
the inter-house conflicts between two noble families.
Few know that many of these feuds were ignited at
the whim of]arlaxle himself, one spoken falsehood or
incriminating document at a time.

Organization
Bregan D'aerthe is led by an unusual male rake
named Jarlaxle, an individual whom most in the
city would name among Menzoberranzan's most
powerful males. Through the organization's intri-
cate network of scouts and spies, Jarlaxle is apprised
of nearly everything that happens-or soon will
happen-within Menzoberranzan or its environs. Few
understand those conflicting gray areas of moral-
ity and pragmatism better than the eccentric leader
ofBregan D'aerthe. Every week }arlaxle changes his
base of operation, and he seldom travels without a
secret escort of at least six highly skilled and unques­
tioningly loyal lieutenants.

A Bre9an D'aerthe scout and a mercenary stand ready

Page 66

ADVENTURERS OF BREGAN D'AERTHE
''I'll follow jar/axle's lead, wherever he takes me. Better that
than my sister's lashes."

join Bregan D'aerthe if you want to:
+ Play a wandering d row without a house or clan.
+ Have the heart of a mercenary and the martial prow­

ess of a weapon master.
+ Enjoy the thri l l of espionage and have the stomach

for assassination.

B REGAN D'AERTHE SCOUT
For decades, you have served as a scout for Bregan
D'aerthe, tasked with everything from escorting cara­
vans through the treacherous byways of the Underdark
to assassinating el ite d ignitaries visiting Menzoberran­
zan from faraway settlements. You are attuned to your
keen instincts and a master of Underdark survival.

In recent years, Bregan D'aerthe has become increas­
ingly concerned with the encroachment of jaezred
Chaulssin infiltrators within the city. While, as a male,
you m ight sympath ize with the patriarcha l views
espoused by the jaezred Chaulssin, you suspect that
turning the city over to a band of zealous weredrag­
ons would be bad for business. Therefore, you've
been tasked by Jarlaxle to scout out Menzoberranzan
for signs of jaezrea Chaulssin activity. If possible, you
should gain the trust of any jaezred Chaulssin agents
and report back to jarlaxle with your findings.

Characteristics: Keen, cunning, stealthy
Prerequisites: Drow (Bregan D'aerthe maintains

contacts and al l iances with several non-drow factions,
but only true-blooded drow are permitted to join its
el ite ranks)

Hierarchy
Although he has temporarily turned leadership over
to a trusted lieutenant in the past, as the group's
founder, Jarlaxle undeniably sits at the top of the
brotherhood's hierarchy. Six lieutenants serve below
him, leading the many operations Bregan D'aerthe
is juggling at any given moment. Beneath them is a
cadre of warriors, spies, assassins, and informants,
each blood-sworn to Jarlaxle and the brotherhood.

Even with the organization's reputation, few in
the city could accurately guess i ts numbers. Every
member of the brotherhood is sworn to secrecy and
unquestionably abides by the decisions ofJarlaxle or
his appointed captain.

Recruiting
Bregan D'aerthe is crewed mainly by rogue male
drow drawn from the lower ranks of the major
houses and from the tattered remnants of destroyed
houses. Jarlaxle has more respect for non-drow than

BREGAN D'AERTHE M ERCENARY
As a mercenary, you serve among the front- l ine troops
of Bregan D'aerthe. In add ition to defending your own
brothers, you are often called upon to wage war at the
behest of the highest bidder. Although Bregan D'aerthe
mercenaries are typica lly engaged in confl icts against
threats external to the City of Spiders, it's not unknown
for them to fight alongside house armies during a take­
over of a rival house.

Recently reca l led to Menzoberra nzan afte r a n
extended tour serving Bregan D'aerthe interests in
Luskan, you have had little t ime to accl imate yourself
to the new intrigues of your motherland. Mere hours
after you set foot back in Menzoberranzan, the hidden
Bregan D'aerthe compound in the Clawrift was set
upon by a cadre of spel lscarred i l l ithids. Although the
invasion was ultimately repelled, the question remains
of how the mind flayers uncovered the secret location
of the base and what their ultimate purpose was.

With you r wounds from the attack just recently
tended, your commanding l ieutenant has requested
that you assemble a small reconnaissance force from
outside the brotherhood to investigate the Clawrift for
further clues.

Characteristics: Intense, dead ly, regimented
Prerequisites: None (although predominantly com­

posed of houseless d row males, Bregan D'aerthe has
been known to accept exceptional non-drow recruits
into its burgeoning mercenary corps)

most drow nobles do, and the company's members
also include hobgoblins and bugbears. With profit
his primary concern, Jarlaxle doesn't let pride stand
in the way of accepting a talented warrior, wizard, or
tracker into his band.

New recruits are well equipped and train out of
numerous hidden encampments in and around Men­
zoberranzan, including a hidden safe house in the
depths of the Clawrift.

Notable Personages
Although Bregan D'aerthe's membership is largely
anonymous, very few in Menzoberranzan have nm
heard of the band's swashbuckling leader Jarla_xle.

Jarlaxle Baenre: As a young student at Melee­
Magthere, Jarlaxle was recognized early on as a
brilliant strategist and tactician, but he ah ay
preferred the stealthy dagger of an assassin to the
flashing swords ofhis fellow students. For centu­
ries he has felt something was wrong in the city of

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